Touch The Wall

Touch The Wall

Role

Project Manager
System Engineer

Timeline

Aug - Dec 2025

Team

1 Engineer
2 Designers

Skill

System Engineering
UX Research

Overview

From one-time exhibition to a reusable content platform

Museums have immersive infrastructure, but lack flexible content to unlock its potential. We transformed XR CAVE Wall from a passive display into a scalable interactive platform for continuous learning experiences.

Touch The Wall — Overview
Solution

User adaptive experience system, not another exhibition

Touch the Wall is a modular XR platform that separates content from infrastructure, allowing it to operate across different museum setups.
Based on user insights, we designed an all-in-one XR platform strategy that delivers adaptive experiences, faster content cycles, and IP-driven immersive environments.

Outcomes

Grand Prize from Ministry of Education Award

The project won 1st place in a national-level competition by demonstrating a strong connection between user research, scalable product strategy, and emerging technology!

Touch The Wall — Outcomes
Initial Observation

Museums don't lack immersive technology. They lack a system.

Museum exhibitions are often constrained by fixed installations, making it difficult to rapidly adapt to changing educational demands. While immersive infrastructures such as CAVE Walls were introduced to increase flexibility, the lack of a scalable content ecosystem has limited their long-term value. This revealed an opportunity to transform existing immersive spaces into continuously evolving learning platforms.

Touch The Wall — Initial Observation 1 Touch The Wall — Initial Observation 2
Painpoints

We spoke with 50+ visitors across age groups.

By surveying 47 visitors and conducting 6+ interviews with visitors and exhibition operators, we uncovered the hidden barriers limiting immersive exhibition experiences.

avg. 20min of Wait Low engagement +
operational burden
Height Limits Accessibility Barriers &
Unequal experience quality
Touch The Wall — Painpoints
System Design

Not just a platform. An evolving experience ecosystem.

By combining flexible architecture with user-driven content design, we created an XR platform and its IP contents where both the system and the experience can continuously evolve.

User Barrier Product Direction
Waiting reduces engagement Multi-user, continuous interactive experiences
Fixed systems exclude users Adaptive interaction architecture
Content doesn't evolve Modular educational content + reusable IP
Touch The Wall — System Design
MVP

Turning physical spaces into interactive environments

Touch The Wall — MVP

Adaptive Spatial Interaction

Designed a flexible interaction layer that enables touch-like experiences across different immersive environments.

Inclusive Interaction System

Built adaptive interaction flows that adjust to different body conditions and user behaviors.

Multi-user Immersive Learning

Created spatial multiplayer experiences where 6 users can collaboratively or solely explore and learn.

Reflection

Build what users truly want

This project reinforced my belief that great products are not created by technology alone. Through user research, collaboration, and continuous iteration, I learned that the most valuable solutions come from identifying real human needs and designing systems that bridge the gap between complex technology and everyday experiences.

Touch The Wall — Reflection